game news Game Pass is a giveaway for developers, according to FoamPunch (@Shredders)
While Microsoft revealed earlier this year that Game Pass has 25 million subscribers, many gamers are wondering if small studios really win when they launch their business on the American giant's service. It must be admitted that the subscription model that gives access to the catalog of products has shown its limits in fair reward for artists, when we move to other industries. Is Game Pass against the little hands that deliver its content? That's not the opinion of Dirk Van Welden, co-founder of studio FoamPunch (Shredders). He's back with us about the problems the independent studios have faced, the solutions that exist, and Game Pass.
Interview conditions
Dirk Van Welden interviewed on May 23, 2022. It was conducted by video link via Teams.
free as air
The topic of creative freedom for independent developers is often discussed in the video game world. Often done by Tim Schaeffer from Double Fine explain He was tired of having to run a small studio after financing so that it wouldn't disappear. "We've already been able to work without an editor, but it's always too risky for us' explains Dirk Van Welden, co-founder of FoamPunch to whom we owe the board game Shredders. "Most indie developers want their game to be successful. This is the most important part, you don't want to lose money, so you have to make a balance".
Extreme sports fans understand what motivates small studios to join big groups, like Ninja Theory which married Microsoft or more recently Bungie which collaborated with Sony. "They can be bolder because they have a bigger budget. They also have access to more resources and more knowledgeHe admits. He adds:Most of the time the senior programmers and the core team stays, the team has more money. You can see that the first titles from the earning studios usually show that they are aiming for higher". Did these freelancers sell their souls to Satan to profit from more peace and money? That's not what the CEO of FoamPunch thinks. "I know people whose studios were bought, and everyone maintained their independence. The most important thing is to try to stay as independent as possible while getting budget and supportThere are other solutions for freelancers wanting to publish their creations themselves, and one of them is called Game Pass.
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